Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)

This commit is contained in:
viktorljung
2016-01-14 15:26:06 +01:00
parent e7f02f14a0
commit 96371a08c8
14 changed files with 133 additions and 34 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ void DrawScenePass::Draw(RenderScene& scene)
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLERROR("Renderer::Draw PickingPass");
DrawScenePassState state;
DrawScenePassState state = DrawScenePassState();
for (auto &job : scene.ForwardJobs) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);