Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/Network.h # include/Engine/Network/Packet.h # include/Engine/Network/Server.h # src/Engine/Network/Client.cpp # src/Engine/Network/Packet.cpp # src/Engine/Network/Server.cpp # src/Tests/HealthSystemTest.cpp
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@@ -376,7 +376,7 @@ void Client::identifyPacketLoss()
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bool Client::hasServerTimedOut()
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{
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// Time in ms
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float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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double timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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if (timeSincePing > m_TimeoutMs) {
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// Clear everything and go to menu.
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LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
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@@ -41,10 +41,10 @@ void Network::saveToFile()
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outfile << "Total messages received," + std::to_string(m_NetworkData.AmountOfMessagesReceived) + "\n";
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outfile << "Total messages sent," + std::to_string(m_NetworkData.AmountOfMessagesSent) + "\n";
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float messagesReceivedPerSec = (float)m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
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float messagesSentPerSec = (float)m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
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float dataReceivedPerSec = (float)m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
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float dataSentPerSec = (float)m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
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double messagesReceivedPerSec = m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
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double messagesSentPerSec = m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
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double dataReceivedPerSec = m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
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double dataSentPerSec = m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
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outfile << "Avarage messages received / s: " + std::to_string(messagesReceivedPerSec) + "\n";
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outfile << "Avarage messages sents / s: " + std::to_string(messagesSentPerSec) + "\n";
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outfile << "Avarage data received B/s: " + std::to_string(dataReceivedPerSec) + "\n";
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@@ -67,7 +67,7 @@ void Network::updateNetworkData()
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if (m_SaveDataIntervalMs < (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC)) {
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// Set values
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m_NetworkData.TotalTime += (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC);
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m_NetworkData.BandwidthBytes.push_back(std::pair<unsigned int, unsigned int>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
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m_NetworkData.BandwidthBytes.push_back(std::pair<size_t, size_t>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
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// Reset interval stuff
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m_SaveDataTimer = std::clock();
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m_NetworkData.DataSentThisInterval = 0;
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@@ -7,7 +7,7 @@ Packet::Packet(MessageType type, unsigned int& packetID)
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}
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// Create message
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Packet::Packet(char* data, const int sizeOfPacket)
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Packet::Packet(char* data, const size_t sizeOfPacket)
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{
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// Resize message
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m_MaxPacketSize = sizeOfPacket;
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@@ -47,7 +47,7 @@ void Packet::Init(MessageType type, unsigned int & packetID)
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void Packet::WriteString(const std::string& str)
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{
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// Message, add one extra byte for null terminator
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int sizeOfString = str.size() + 1;
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size_t sizeOfString = str.size() + 1;
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if (m_Offset + sizeOfString > m_MaxPacketSize) {
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//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
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resizeData();
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@@ -108,7 +108,7 @@ char * Packet::ReadData(int sizeOfData)
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//LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
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return nullptr;
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}
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unsigned int oldReturnDataOffset = m_ReturnDataOffset;
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size_t oldReturnDataOffset = m_ReturnDataOffset;
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m_ReturnDataOffset += sizeOfData;
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return (m_Data + oldReturnDataOffset);
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}
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@@ -4,7 +4,7 @@ Server::Server()
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{
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Network::initialize();
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05);
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
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pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
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}
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Server::~Server()
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@@ -202,7 +202,7 @@ void Server::sendPing()
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void Server::checkForTimeOuts()
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{
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int startPing = 1000 * m_StartPingTime
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double startPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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std::vector<PlayerID> playersToRemove;
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