Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts: # include/Engine/Network/Client.h # src/Engine/Network/Client.cpp
This commit is contained in:
@@ -35,6 +35,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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EVENT_SUBSCRIBE_MEMBER(m_EConnectRequest, &Client::OnConnectRequest);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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@@ -85,7 +86,10 @@ void Client::Update()
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if (m_SearchingForServers) {
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if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
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m_SearchingForServers = false;
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displayServerlist();
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//displayServerlist();
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Events::DisplayServerlist e;
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e.Serverlist = m_Serverlist;
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m_EventBroker->Publish(e);
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}
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}
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@@ -457,29 +461,25 @@ void Client::parseSnapshot(Packet& packet)
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void Client::disconnect()
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{
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removeWorld();
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m_IsConnected = false;
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m_PreviousPacketID = 0;
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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m_Reliable.Send(packet);
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m_Reliable.Disconnect();
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createMainMenu();
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}
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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// TEMP
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if (e.Command == "SearchForServers" && e.Value > 0) {
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Events::SearchForServers e;
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m_EventBroker->Publish(e);
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}
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if (e.PlayerID != -1) {
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return false;
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}
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -552,12 +552,28 @@ bool Client::OnDashAbility(const Events::DashAbility& e)
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return true;
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}
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bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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removeWorld();
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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// The client sent a successful connect message
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return true;
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} else {
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// The client could not send a successful connect message
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createMainMenu();
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// Load the main menu again ?
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return false;
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}
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return false;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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m_StartSearchTime = std::clock();
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m_Serverlist.clear();
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LOG_INFO("Searching for LAN servers...\n");
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Packet packet(MessageType::ServerlistRequest);
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m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
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return true;
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@@ -688,6 +704,25 @@ void Client::popNetworkSegmentOfHeader(Packet & packet)
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packet.ReadPrimitive<int>();
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}
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void Client::removeWorld()
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{
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std::vector<EntityID> childrenToBeDeleted;
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auto rootEntites = m_World->GetDirectChildren(EntityID_Invalid);
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for (auto it = rootEntites.first; it != rootEntites.second; it++) {
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childrenToBeDeleted.push_back(it->second);
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}
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for (int i = 0; i < childrenToBeDeleted.size(); ++i) {
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m_World->DeleteEntity(childrenToBeDeleted[i]);
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}
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}
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void Client::createMainMenu()
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{
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/StartMenu.xml");
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entityFile->MergeInto(m_World);
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
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{
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if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
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@@ -7,6 +7,8 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
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pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
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m_ServerName = config->Get<std::string>("Networking.Name", "Unnamed");
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
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@@ -67,9 +69,7 @@ void Server::Update()
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localArea.Endpoint = boost::asio::ip::udp::endpoint();
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m_ServerlistRequest.Receive(packet, localArea);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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packet.ReadPrimitive<int>(); // Pop size
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packet.ReadPrimitive<int>(); // Pop MsgType
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packet.ReadPrimitive<int>(); // Pop packet ID
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popNetworkSegmentOfHeader(packet);
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int port = packet.ReadPrimitive<int>();
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std::string address = localArea.Endpoint.address().to_string();
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parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
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@@ -411,7 +411,7 @@ void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
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Packet packet(MessageType::ServerlistRequest);
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packet.WriteString(m_Reliable.Address());
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packet.WritePrimitive<int>(m_Reliable.Port());
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packet.WriteString("SERVERNAME");
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packet.WriteString(m_ServerName);
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packet.WritePrimitive<int>(m_ConnectedPlayers.size());
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m_ServerlistRequest.Send(packet);
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}
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@@ -642,22 +642,7 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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auto children = m_World->GetDirectChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
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|| child.HasComponent("AmmoPickup")) {
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return true;
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}
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}
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return childEntity.HasComponent("Player")
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|| childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint")
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|| childEntity.HasComponent("HealthPickup")
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|| childEntity.HasComponent("AmmoPickup")
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|| childEntity.HasComponent("ScoreScreen")
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|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
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|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
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return childEntity.HasComponent("NetworkComponent") || childEntity.FirstParentWithComponent("NetworkComponent").Valid();
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}
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PlayerID Server::getPlayerIDFromEndpoint()
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@@ -10,7 +10,7 @@ TCPClient::~TCPClient()
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{
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}
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void TCPClient::Connect(std::string playerName, std::string address, int port)
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bool TCPClient::Connect(std::string playerName, std::string address, int port)
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{
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if (m_Socket) {
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if (m_IsConnected) {
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@@ -19,6 +19,7 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
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Send(packet);
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LOG_INFO("Connect message sent again!");
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}
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return true;
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}
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else if (!m_IsConnected) {
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boost::system::error_code error = boost::asio::error::host_not_found;
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@@ -34,11 +35,13 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
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packet.WriteString(playerName);
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Send(packet);
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LOG_INFO("Connect message sent!");
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return true;
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}
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// If error
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else {
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m_Socket->close();
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m_Socket = nullptr;
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return false;
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}
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}
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}
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@@ -8,14 +8,15 @@ UDPClient::UDPClient()
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UDPClient::~UDPClient()
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{ }
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void UDPClient::Connect(std::string playerName, std::string address, int port)
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bool UDPClient::Connect(std::string playerName, std::string address, int port)
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{
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if (m_Socket) {
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return;
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return false;
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket->open(boost::asio::ip::udp::v4());
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return true;
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}
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void UDPClient::Disconnect()
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@@ -25,24 +26,61 @@ void UDPClient::Disconnect()
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void UDPClient::Receive(Packet& packet)
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{
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// int bytesRead = readBuffer();
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//if (bytesRead > 0) {
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// packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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//}
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int bytesRead = readBuffer();
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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}
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void UDPClient::ReceivePackets()
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{
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readBuffer();
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readPartOfPacket();
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}
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int UDPClient::readBuffer()
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{
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if (!m_Socket) {
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return 0;
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}
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boost::system::error_code error;
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// Read size of packet
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m_Socket->receive(boost
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::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
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boost::asio::ip::udp::socket::message_peek, error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
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//return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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size_t availableData = m_Socket->available();
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// Read the rest of the message
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size_t bytesReceived = m_Socket->receive_from(boost
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::asio::buffer((void*)(m_ReadBuffer),
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sizeOfPacket),
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m_ReceiverEndpoint, 0, error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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return bytesReceived;
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}
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void UDPClient::readPartOfPacket()
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{
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if (!m_Socket) {
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return;
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}
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boost::system::error_code error;
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// Peek header
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m_Socket->receive(boost
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::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)),
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@@ -51,7 +89,7 @@ int UDPClient::readBuffer()
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket == 0) {
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return 0;
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return;
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}
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int packetGroup = 0;
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memcpy(&packetGroup, m_ReadBuffer + sizeof(int), sizeof(int));
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@@ -80,7 +118,7 @@ int UDPClient::readBuffer()
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// Might want to do this earlier when i figure out a good way to
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// remove data from network buffer.
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if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
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return 0;
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return;
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}
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//std::map<unsigned int, std::vector<std::pair<unsigned int, boost::shared_ptr<char>>>> packetSegmentMap;
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// If group exists
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@@ -89,7 +127,7 @@ int UDPClient::readBuffer()
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} else { // Create group and add element
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m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
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}
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return bytesReceived;
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return;
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}
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bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
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@@ -154,9 +192,9 @@ bool UDPClient::GetNextPacket(Packet & packet)
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continue;
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}
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if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && lastReceivedSnapshotGroup > headerInfoPacket.Group()) {
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it = m_PacketSegmentMap.erase(it);
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continue;
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//LOG_INFO("Deleted old entry");
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it = m_PacketSegmentMap.erase(it);
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continue;
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//LOG_INFO("Deleted old entry");
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}
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if (currentVector.size() == groupSize) {
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std::sort(currentVector.begin(), currentVector.end());
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