Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem

This commit is contained in:
verysecrethero
2016-01-21 16:30:07 +01:00
parent 7deb32431e
commit 973ccd34c9
4 changed files with 4 additions and 9 deletions
-2
View File
@@ -11,8 +11,6 @@ struct PlayerDamage : Event
{
double DamageAmount;
EntityID PlayerDamagedID;
//optional TypeOfDamage
std::string TypeOfDamage;
};
}