Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
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@@ -11,8 +11,6 @@ struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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