Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
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@@ -288,7 +288,6 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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Packet packet(MessageType::OnInputCommand, m_SendPacketID);
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packet.WritePrimitive(e.DamageAmount);
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packet.WritePrimitive(e.PlayerDamagedID);
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packet.WriteString(e.TypeOfDamage);
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send(packet);
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return false;
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}
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