Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem

This commit is contained in:
verysecrethero
2016-01-21 16:30:07 +01:00
parent 7deb32431e
commit 973ccd34c9
4 changed files with 4 additions and 9 deletions
-1
View File
@@ -288,7 +288,6 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
packet.WritePrimitive(e.DamageAmount);
packet.WritePrimitive(e.PlayerDamagedID);
packet.WriteString(e.TypeOfDamage);
send(packet);
return false;
}