Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem

This commit is contained in:
verysecrethero
2016-01-21 16:30:07 +01:00
parent 7deb32431e
commit 973ccd34c9
4 changed files with 4 additions and 9 deletions
-1
View File
@@ -240,7 +240,6 @@ void Server::parseOnPlayerDamage(Packet & packet)
Events::PlayerDamage e;
e.DamageAmount = packet.ReadPrimitive<double>();
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
e.TypeOfDamage = packet.ReadString();
m_EventBroker->Publish(e);
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
}