Made ComponentPool copyable by making sure string fields are handled properly
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@@ -66,9 +66,24 @@ public:
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, m_LowestAllocatedSlot(m_NumSlots)
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{ }
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//We may get problems with memory being released
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//prematurely, etc. if we allow copies.
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MemoryPool(const MemoryPool<T>& other) = delete;
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MemoryPool(const MemoryPool<T>& other)
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: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
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, m_SlotIsAllocated(other.m_NumSlots, false)
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, m_NumSlots(other.m_NumSlots)
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, m_Stride(other.m_Stride)
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, m_NumAllocatedSlots(0)
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, m_CurrentAllocSlot(0)
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, m_LowestAllocatedSlot(m_NumSlots)
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{
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// Copy statically allocated pool
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memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
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// Copy dynamically allocated memory
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for (char* otherAddr : other.m_ExtraMemory) {
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char* addr = (char*)malloc(m_Stride);
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memcpy(addr, otherAddr, m_Stride);
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m_ExtraMemory.push_back(addr);
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}
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}
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MemoryPool(const MemoryPool<T>&& other) = delete;
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//Free all memory that has been allocated.
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