Added an event to change the background music.

This commit is contained in:
stiffly
2016-02-24 14:18:42 +01:00
parent f72dea3852
commit 9783f9c650
5 changed files with 41 additions and 8 deletions
+20 -2
View File
@@ -13,6 +13,9 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
alDistanceModel(AL_LINEAR_DISTANCE);
alDopplerFactor(1);
//m_CurrentBGM = createSource("Audio/lalala.wav");
//playSound(m_CurrentBGM);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
@@ -59,7 +62,8 @@ void SoundManager::Update(double dt)
deleteInactiveEmitters();
updateEmitters(dt);
updateListener(dt);
mainMenuLoop();
if(false)
mainMenuLoop();
}
void SoundManager::deleteInactiveEmitters()
@@ -171,8 +175,10 @@ Source* SoundManager::createSource(std::string filePath)
void SoundManager::mainMenuLoop()
{
float time = getTimeOffsetSeconds(m_CurrentBGM);
//LOG_INFO("%f/%f", time, m_CurrentBGM->Duration);
// TODO: config?
if (m_CurrentBGM->Duration - time <= 5) { // 5 is hard coded value that Petter recommended
m_CurrentBGM = createSource("Audio/crosscounter.wav");
m_CurrentBGM = createSource("Audio/lalala.wav");
playSound(m_CurrentBGM);
}
}
@@ -329,6 +335,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
return true;
}
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
{
if (m_CurrentBGM == nullptr) {
return false;
}
stopSound(m_CurrentBGM);
m_CurrentBGM = createSource(e.FilePath);
playSound(m_CurrentBGM);
return true;
}
ALenum SoundManager::getSourceState(ALuint source)
{
ALenum state;