Merge branch 'master' into Respawning
# Conflicts: # src/Game/Game.cpp # src/Game/Systems/PlayerSpawnSystem.cpp # src/Game/Systems/SoundSystem.cpp
This commit is contained in:
@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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@@ -9,8 +9,8 @@
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class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillFrustumOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Model")
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, m_Octree(octree)
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{ }
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@@ -9,8 +9,8 @@
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class FillOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(world, eventBroker)
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FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(params)
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, PureSystem(fillComponentType)
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, m_Octree(octree)
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{ }
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@@ -15,8 +15,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -13,6 +13,7 @@ struct ComponentInfo
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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@@ -1,6 +1,7 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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@@ -81,6 +82,18 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// A component wrapper that "owns" its data through a shared pointer
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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, m_DataReference(data)
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{ }
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private:
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boost::shared_array<char> m_DataReference;
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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@@ -3,6 +3,8 @@
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSAttributeUse.hpp>
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#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
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@@ -30,7 +30,7 @@ struct EntityWrapper
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid();
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bool Valid() const;
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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@@ -5,6 +5,7 @@
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#include <functional>
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#include <list>
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#include <tuple>
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#include <set>
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#include "../Common.h"
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#include "Event.h"
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@@ -107,7 +108,7 @@ private:
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typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
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ContextRelays_t m_ContextRelays;
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std::vector<BaseEventRelay*> m_RelaysToSubscribe;
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std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
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std::shared_ptr<EventQueue_t> m_EventQueueRead;
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@@ -6,9 +6,7 @@
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#include "../Common.h"
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#include "AABB.h"
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#include "Frustum.h"
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//Fwd declarations.
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class Ray;
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#include "Ray.h"
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namespace OctSpace
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{
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@@ -5,21 +5,55 @@
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#include "World.h"
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#include "EntityWrapper.h"
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#include "ComponentWrapper.h"
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#include "EPlayerSpawned.h"
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struct SystemParams
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{
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SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
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: World(World)
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, EventBroker(EventBroker)
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, IsClient(IsClient)
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, IsServer(IsServer)
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{ }
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::World* World;
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::EventBroker* EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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};
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class System
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{
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friend class SystemPipeline;
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protected:
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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System(SystemParams params)
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: m_World(params.World)
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, m_EventBroker(params.EventBroker)
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, IsClient(params.IsClient)
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, IsServer(params.IsServer)
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{
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
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}
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}
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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EntityWrapper LocalPlayer = EntityWrapper::Invalid;
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private:
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EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
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virtual bool setLocalPlayer(Events::PlayerSpawned& e)
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{
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if (e.PlayerID == -1) {
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LocalPlayer = e.Player;
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}
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return true;
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}
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};
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class PureSystem : public virtual System
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@@ -34,7 +68,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -10,9 +10,11 @@
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class SystemPipeline
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{
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public:
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SystemPipeline(World* world, EventBroker* eventBroker)
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SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
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: m_World(world)
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, m_EventBroker(eventBroker)
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, m_IsClient(isClient)
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, m_IsServer(isServer)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
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@@ -35,7 +37,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_World, m_EventBroker, args...);
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System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -59,6 +61,9 @@ public:
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dt = 0.0;
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}
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// Process utility events for the System base class
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m_EventBroker->Process<System>();
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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@@ -88,6 +93,8 @@ public:
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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bool m_IsClient = false;
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bool m_IsServer = false;
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bool m_Paused = false;
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struct UnorderedSystems
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@@ -8,7 +8,7 @@
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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UniformScaleSystem(SystemParams params);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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@@ -10,7 +10,7 @@
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(double dt) override;
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@@ -17,7 +17,7 @@
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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~EditorSystem();
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void Update(double dt);
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@@ -25,7 +25,7 @@ struct WidgetDelta : Event
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class EditorWidgetSystem : public ImpureSystem, PureSystem
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{
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public:
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EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
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EditorWidgetSystem(SystemParams params, IRenderer* renderer);
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
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@@ -3,6 +3,7 @@
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#include "Frame.h"
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#include "../Rendering/Texture.h"
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#include "../Rendering/Util/CommonFunctions.h"
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namespace GUI
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{
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@@ -55,10 +56,10 @@ public:
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return;
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}
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m_Texture = ResourceManager::Load<Texture>(resourceName);
|
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m_Texture = CommonFunctions::LoadTexture(resourceName, false);
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m_TextureName = resourceName;
|
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if (m_Texture == nullptr) {
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m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
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m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
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}
|
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SizeToTexture();
|
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|
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@@ -55,6 +55,7 @@ protected:
|
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//specialabilitys
|
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bool m_MovementKeyDown = false;
|
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bool m_SpecialAbilityKeyDown = false;
|
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int m_NumberOfMovementKeysDown = 0;
|
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|
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
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bool OnLockMouse(const Events::LockMouse& e);
|
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@@ -132,6 +133,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
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//if value = 0 then you have just released this key
|
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if (e.Value != 0) {
|
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m_NumberOfMovementKeysDown++;
|
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m_MovementKeyDown = true;
|
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//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
||||
@@ -139,10 +141,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
} else {
|
||||
//== 0
|
||||
m_MovementKeyDown = false;
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_NumberOfMovementKeysDown--;
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,12 +208,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
//moving to the side has priority
|
||||
return;
|
||||
}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -216,6 +216,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
m_AssaultDashDoubleTapped = false;
|
||||
}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check if we have received a valid doubletap
|
||||
if (!m_ValidDoubleTap) {
|
||||
return;
|
||||
|
||||
@@ -20,16 +20,22 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
Client(ConfigFile* config);
|
||||
Client(World* world, EventBroker* eventBroker);
|
||||
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
@@ -45,10 +51,8 @@ private:
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
@@ -74,7 +78,9 @@ private:
|
||||
void connect();
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
@@ -99,7 +105,6 @@ private:
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
|
||||
@@ -11,8 +11,13 @@ namespace Events
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||
: Entity(Entity)
|
||||
, Component(Component)
|
||||
{ }
|
||||
|
||||
EntityWrapper Entity;
|
||||
SharedComponentWrapper Component;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
|
||||
virtual void Update() = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
@@ -32,7 +37,6 @@ protected:
|
||||
double m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -22,15 +22,17 @@
|
||||
class Server : public Network
|
||||
{
|
||||
public:
|
||||
Server();
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
int m_Port = 27666;
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
@@ -46,13 +48,10 @@ private:
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
@@ -66,6 +65,7 @@ private:
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(PlayerID playerID);
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef SnapshotFilter_h__
|
||||
#define SnapshotFilter_h__
|
||||
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
|
||||
class SnapshotFilter
|
||||
{
|
||||
public:
|
||||
// Filters an incoming snapshot.
|
||||
// Modify the component and return true if the component snapshot should be applied.
|
||||
// Otherwise return false and it will be ignored.
|
||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,8 +14,8 @@
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
@@ -23,9 +23,7 @@ public:
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
float angle = 0.f;
|
||||
bool b_forward = false;
|
||||
char bone[100];
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -13,8 +13,8 @@
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoneAttachmentSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
BoneAttachmentSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoneAttachment")
|
||||
{
|
||||
|
||||
|
||||
@@ -33,6 +33,8 @@ public:
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
glm::mat4 BillboardMatrix();
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawFinalPass
|
||||
@@ -35,6 +36,7 @@ private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
@@ -50,6 +52,7 @@ private:
|
||||
Texture* m_BlackTexture;
|
||||
Texture* m_NeutralNormalTexture;
|
||||
Texture* m_GreyTexture;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||
@@ -69,6 +72,7 @@ private:
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_SpriteProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
ShaderProgram* m_ShieldToStencilProgram;
|
||||
ShaderProgram* m_FillDepthBufferProgram;
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
std::string WindowTitle() const { return m_WindowTitle; }
|
||||
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
@@ -47,6 +49,7 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
std::string m_WindowTitle;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Model_h__
|
||||
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "Core/AABB.h"
|
||||
|
||||
@@ -117,33 +117,11 @@ struct ModelJob : RenderJob
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
if (world->HasComponent(Entity, "Animation")) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
::Skeleton::AnimationData animationData;
|
||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||
if (animationData.animation == nullptr) {
|
||||
continue;
|
||||
}
|
||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||
|
||||
Animations.push_back(animationData);
|
||||
}
|
||||
}
|
||||
|
||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||
} else {
|
||||
AnimationOffset.animation = nullptr;
|
||||
}
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -164,10 +142,8 @@ struct ModelJob : RenderJob
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
// const ::Skeleton::Animation* Animation = nullptr;
|
||||
|
||||
std::vector<::Skeleton::AnimationData> Animations;
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
float AnimationTime = 0.f;
|
||||
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
#include <png.h>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Image.h"
|
||||
|
||||
class PNG : public Image
|
||||
class PNG : public Image, public Resource
|
||||
{
|
||||
public:
|
||||
PNG(std::string path);
|
||||
|
||||
@@ -50,7 +50,7 @@ public:
|
||||
struct TextureProperties {
|
||||
std::string TexturePath;
|
||||
glm::vec2 UVRepeat;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
Texture* Texture;
|
||||
};
|
||||
|
||||
struct MaterialBasic
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
#include "ExplosionEffectJob.h"
|
||||
#include "SpriteJob.h"
|
||||
|
||||
struct RenderScene
|
||||
{
|
||||
@@ -25,6 +26,7 @@ struct RenderScene
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||
std::list<std::shared_ptr<RenderJob>> Text;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLight;
|
||||
@@ -41,7 +43,7 @@ struct RenderScene
|
||||
Jobs.OpaqueShieldedObjects.clear();
|
||||
Jobs.TransparentShieldedObjects.clear();
|
||||
Jobs.ShieldObjects.clear();
|
||||
Jobs.Text.clear();
|
||||
Jobs.SpriteJob.clear();
|
||||
Jobs.DirectionalLight.clear();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||
RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
@@ -31,7 +31,6 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
@@ -48,6 +47,7 @@ private:
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
bool isChildOfACamera(EntityWrapper entity);
|
||||
bool isChildOfCurrentCamera(EntityWrapper entity);
|
||||
};
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/Transform.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
|
||||
@@ -100,13 +100,13 @@ public:
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
//void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, float time, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, const Bone* bone, glm::mat4 parentMatrix);
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
@@ -115,12 +115,35 @@ public:
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetBones()
|
||||
{
|
||||
std::vector<glm::mat4> finalMatrices;
|
||||
for (auto &kv : m_BoneLocalTransforms) {
|
||||
finalMatrices.push_back(kv.second);
|
||||
}
|
||||
return finalMatrices;;
|
||||
}
|
||||
|
||||
glm::mat4 GetBoneTransformSuper(int boneID)
|
||||
{
|
||||
if(m_BoneTransforms.find(boneID) != m_BoneTransforms.end()) {
|
||||
return m_BoneTransforms.at(boneID);
|
||||
} else {
|
||||
return glm::mat4(1);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
float aim = 0.f;
|
||||
|
||||
|
||||
std::map<int, glm::mat4> m_BoneLocalTransforms;
|
||||
std::map<int, glm::mat4> m_BoneTransforms;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
#ifndef SpriteJob_h__
|
||||
#define SpriteJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
|
||||
EntityID Entity;
|
||||
glm::mat4 Matrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
glm::vec3 Position;
|
||||
const ::Model* Model = nullptr;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,14 +4,11 @@
|
||||
#include "../../Common.h"
|
||||
#include "../../OpenGL.h"
|
||||
#include "../../GLM.h"
|
||||
#include "../Texture.h"
|
||||
|
||||
class CommonFuntions
|
||||
{
|
||||
public:
|
||||
CommonFuntions() = delete;
|
||||
|
||||
private:
|
||||
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,24 +0,0 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class ExplosionEffectSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ExplosionEffectSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("ExplosionEffect")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
|
||||
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
|
||||
(double)component["TimeSinceDeath"] = 0.f;
|
||||
}
|
||||
(double&)component["TimeSinceDeath"] += dt;
|
||||
|
||||
//if ((bool)Component["Gravity"] == true) {
|
||||
// (bool)Component["ExponentialAccelaration"] = false;
|
||||
//}
|
||||
}
|
||||
};
|
||||
+12
-17
@@ -1,6 +1,8 @@
|
||||
#ifndef Game_h__
|
||||
#define Game_h__
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
@@ -14,7 +16,7 @@
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "ExplosionEffectSystem.h"
|
||||
#include "Systems/ExplosionEffectSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Rendering/RenderSystem.h"
|
||||
@@ -43,7 +45,9 @@ public:
|
||||
void Tick();
|
||||
|
||||
private:
|
||||
double m_LastTime;
|
||||
std::string m_NetworkAddress;
|
||||
int m_NetworkPort = 0;
|
||||
|
||||
ConfigFile* m_Config = nullptr;
|
||||
EventBroker* m_EventBroker;
|
||||
IRenderer* m_Renderer;
|
||||
@@ -56,24 +60,15 @@ private:
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderFrame* m_RenderFrame;
|
||||
// Network variables
|
||||
boost::thread m_NetworkThread;
|
||||
|
||||
// Network methods
|
||||
void networkFunction();
|
||||
Network* m_ClientOrServer;
|
||||
bool m_IsClientOrServer = false;
|
||||
|
||||
// Sound
|
||||
Client* m_NetworkClient = nullptr;
|
||||
Server* m_NetworkServer = nullptr;
|
||||
SoundManager* m_SoundManager;
|
||||
double m_LastTime;
|
||||
|
||||
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
|
||||
//bool debugOnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void debugInitialize();
|
||||
void debugTick(double dt);
|
||||
EventRelay<Client, Events::KeyDown> m_EKeyDown;
|
||||
bool m_IsClient = false;
|
||||
bool m_IsServer = false;
|
||||
|
||||
int parseArgs(int argc, char* argv[]);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef MultiplayerSnapshotFilter_h__
|
||||
#define MultiplayerSnapshotFilter_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
class MultiplayerSnapshotFilter : public SnapshotFilter
|
||||
{
|
||||
public:
|
||||
MultiplayerSnapshotFilter(EventBroker* eventBroker);
|
||||
|
||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component) override;
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<MultiplayerSnapshotFilter, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned ePlayerSpawned);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef CapturePointHUDSystem_h__
|
||||
#define CapturePointHUDSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
|
||||
class CapturePointHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
CapturePointHUDSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@ class CapturePointSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
||||
CapturePointSystem(World* world, EventBroker* eventBroker);
|
||||
CapturePointSystem(SystemParams params);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef ExplosionEffectSystem_h__
|
||||
#define ExplosionEffectSystem_h__
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class ExplosionEffectSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ExplosionEffectSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("ExplosionEffect")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@
|
||||
class HealthSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
HealthSystem(World* world, EventBroker* eventBroker);
|
||||
HealthSystem(SystemParams params);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
@@ -16,38 +16,47 @@
|
||||
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
class InterpolationSystem : public PureSystem
|
||||
class InterpolationSystem : public ImpureSystem
|
||||
{
|
||||
struct Transform
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Scale;
|
||||
glm::quat Orientation;
|
||||
float interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker);
|
||||
InterpolationSystem(SystemParams params);
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
struct Interpolation
|
||||
{
|
||||
Interpolation(const ComponentWrapper& Component, const std::string& Field, const T& Start, const T& Goal)
|
||||
: Component(Component)
|
||||
, Field(Field)
|
||||
, Start(Start)
|
||||
, Goal(Goal)
|
||||
{ }
|
||||
|
||||
ComponentWrapper Component;
|
||||
std::string Field;
|
||||
T Start;
|
||||
T Goal;
|
||||
double Alpha = 0.0;
|
||||
};
|
||||
|
||||
float m_SnapshotInterval;
|
||||
std::unordered_map<EntityWrapper, Interpolation<glm::vec3>> m_InterpolatePosition;
|
||||
std::unordered_map<EntityWrapper, Interpolation<glm::quat>> m_InterpolateOrientation;
|
||||
std::unordered_map<EntityWrapper, Interpolation<glm::vec3>> m_InterpolateVelocity;
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(Events::Interpolate& e);
|
||||
|
||||
template <typename T>
|
||||
T vectorInterpolation(T prev, T next, double currentTime)
|
||||
{
|
||||
T difference = next - prev;
|
||||
T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
|
||||
T vector = difference * (static_cast<float>(currentTime) / m_SnapshotInterval);
|
||||
return vector;
|
||||
}
|
||||
float m_SnapshotInterval;
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
||||
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
class LifetimeSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
LifetimeSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
LifetimeSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Lifetime")
|
||||
{
|
||||
LOG_INFO("ASDASDASSA");
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
class PickupSpawnSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PickupSpawnSystem(World* world, EventBroker* eventBroker);
|
||||
PickupSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
class PlayerDeathSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerDeathSystem(World* world, EventBroker* eventBroker);
|
||||
PlayerDeathSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
|
||||
@@ -6,18 +6,14 @@
|
||||
#include "../../Engine/Rendering/ESetCamera.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class PlayerHUD : public ImpureSystem
|
||||
class PlayerHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerHUD(World* world, EventBroker* eventBrokerer);
|
||||
~PlayerHUD();
|
||||
PlayerHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,14 +7,16 @@
|
||||
#include "Events/EDoubleJump.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
|
||||
class PlayerMovementSystem : public ImpureSystem, PureSystem
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
class PlayerMovementSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker);
|
||||
PlayerMovementSystem(SystemParams params);
|
||||
~PlayerMovementSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
|
||||
private:
|
||||
// State
|
||||
@@ -36,4 +38,6 @@ private:
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(double dt);
|
||||
};
|
||||
@@ -10,7 +10,7 @@
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
|
||||
PlayerSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
RaptorCopterSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
|
||||
@@ -27,14 +27,10 @@
|
||||
class SoundSystem : public PureSystem, ImpureSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem(World* world, EventBroker* eventbroker);
|
||||
SoundSystem(SystemParams params);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||
|
||||
World* m_World = nullptr;
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
std::string m_Announcer = "";
|
||||
// Logic for playing a sound when a player jumps
|
||||
void playerJumps();
|
||||
@@ -56,8 +52,6 @@ private:
|
||||
bool OnDashAbility(const Events::DashAbility &e);
|
||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
||||
EventRelay<SoundSystem, Events::Shoot> m_EShoot;
|
||||
bool OnShoot(const Events::Shoot &e);
|
||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||
bool OnCaptured(const Events::Captured &e);
|
||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
public:
|
||||
SpawnerSystem(World* world, EventBroker* eventBroker);
|
||||
SpawnerSystem(SystemParams params);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
|
||||
|
||||
@@ -13,31 +13,180 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
class WeaponBehaviour;
|
||||
|
||||
|
||||
class WeaponSystem : public ImpureSystem
|
||||
class WeaponSystem : public PureSystem, ImpureSystem
|
||||
{
|
||||
public:
|
||||
WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
WeaponSystem(SystemParams params, IRenderer* renderer, Octree<EntityAABB>* collisionOctree);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) override;
|
||||
|
||||
private:
|
||||
SystemParams m_SystemParams;
|
||||
IRenderer* m_Renderer;
|
||||
Octree<EntityAABB>* m_CollisionOctree;
|
||||
|
||||
// State
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
std::unordered_map<EntityWrapper, std::shared_ptr<WeaponBehaviour>> m_ActiveWeapons;
|
||||
|
||||
// Events
|
||||
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
||||
bool WeaponSystem::OnShoot(Events::Shoot& e);
|
||||
bool OnShoot(Events::Shoot& e);
|
||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
void selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot);
|
||||
};
|
||||
|
||||
class WeaponBehaviour : public System
|
||||
{
|
||||
public:
|
||||
WeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
|
||||
: System(systemParams)
|
||||
, m_CollisionOctree(collisionOctree)
|
||||
, m_Entity(weaponEntity)
|
||||
{ }
|
||||
virtual ~WeaponBehaviour() = default;
|
||||
|
||||
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||
|
||||
virtual void Fire() = 0;
|
||||
virtual void CeaseFire() { }
|
||||
virtual void Reload() { }
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
protected:
|
||||
Octree<EntityAABB>* m_CollisionOctree;
|
||||
EntityWrapper m_Entity;
|
||||
};
|
||||
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||
{
|
||||
public:
|
||||
AssaultWeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
|
||||
: WeaponBehaviour(systemParams, collisionOctree, weaponEntity)
|
||||
{ }
|
||||
|
||||
virtual void Fire() override
|
||||
{
|
||||
m_TimeSinceLastFire = 0.0;
|
||||
m_Firing = true;
|
||||
fireRound();
|
||||
}
|
||||
|
||||
virtual void CeaseFire() override
|
||||
{
|
||||
m_Firing = false;
|
||||
}
|
||||
|
||||
virtual void Reload() override
|
||||
{
|
||||
ComponentWrapper& cAssaultWeapon = m_Entity["AssaultWeapon"];
|
||||
|
||||
int& magAmmo = cAssaultWeapon["MagazineAmmo"];
|
||||
int magSize = cAssaultWeapon["MagazineSize"];
|
||||
int& ammo = cAssaultWeapon["Ammo"];
|
||||
|
||||
// Don't reload if we're already fully loaded
|
||||
if (magAmmo == magSize) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Throw away rounds in magazine to incentivise ammo sharing
|
||||
int toLoad = glm::min(magSize, ammo);
|
||||
magAmmo = toLoad;
|
||||
ammo -= toLoad;
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override
|
||||
{
|
||||
if (!m_Firing) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_TimeSinceLastFire += dt;
|
||||
|
||||
ComponentWrapper& cAssaultWeapon = m_Entity["AssaultWeapon"];
|
||||
if (m_TimeSinceLastFire >= 1.0 / ((double)cAssaultWeapon["RPM"] / 60.0)) {
|
||||
fireRound();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
bool m_Firing = false;
|
||||
double m_TimeSinceLastFire = 0.0;
|
||||
EntityFile* m_RayRed = nullptr;
|
||||
EntityFile* m_RayBlue = nullptr;
|
||||
|
||||
void fireRound()
|
||||
{
|
||||
ComponentWrapper& cAssaultWeapon = m_Entity["AssaultWeapon"];
|
||||
|
||||
int& magAmmo = cAssaultWeapon["MagazineAmmo"];
|
||||
int ammo = cAssaultWeapon["Ammo"];
|
||||
|
||||
// Reload if our magazine is empty
|
||||
if (magAmmo <= 0) {
|
||||
Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
// Fire
|
||||
magAmmo -= 1;
|
||||
spawnTracer();
|
||||
playSound();
|
||||
|
||||
m_TimeSinceLastFire = 0.0;
|
||||
}
|
||||
|
||||
void spawnTracer()
|
||||
{
|
||||
if (!IsClient) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityWrapper spawner;
|
||||
if (m_Entity == LocalPlayer) {
|
||||
spawner = m_Entity.FirstChildByName("WeaponMuzzle");
|
||||
} else {
|
||||
spawner = m_Entity.FirstChildByName("ThirdPersonWeaponMuzzle");
|
||||
}
|
||||
|
||||
if (!spawner.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Events::SpawnerSpawn e;
|
||||
e.Spawner = spawner;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
|
||||
{
|
||||
// TODO: Cast a ray and size tracer appropriately
|
||||
return 100.f;
|
||||
}
|
||||
|
||||
void playSound()
|
||||
{
|
||||
if (!IsClient) {
|
||||
return;
|
||||
}
|
||||
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = m_Entity.ID;
|
||||
e.FilePath = "Audio/laser/laser1.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user