Merge branch 'master' into Respawning
# Conflicts: # src/Game/Game.cpp # src/Game/Systems/PlayerSpawnSystem.cpp # src/Game/Systems/SoundSystem.cpp
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@@ -10,7 +10,7 @@
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class PlayerSpawnSystem : public ImpureSystem
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{
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public:
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PlayerSpawnSystem(World* world, EventBroker* eventBroker);
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PlayerSpawnSystem(SystemParams params);
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virtual void Update(double dt) override;
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