Merge branch 'master' into Respawning

# Conflicts:
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/SoundSystem.cpp
This commit is contained in:
William Moberg
2016-02-11 16:15:47 +01:00
126 changed files with 2545 additions and 1062 deletions
+1 -1
View File
@@ -10,7 +10,7 @@
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
PlayerSpawnSystem(SystemParams params);
virtual void Update(double dt) override;