Merge branch 'master' into Respawning
# Conflicts: # src/Game/Game.cpp # src/Game/Systems/PlayerSpawnSystem.cpp # src/Game/Systems/SoundSystem.cpp
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@@ -1,7 +1,7 @@
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#include "Systems/PlayerDeathSystem.h"
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PlayerDeathSystem::PlayerDeathSystem(World* m_World, EventBroker* eventBroker)
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: System(m_World, eventBroker)
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PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnPlayerDeath, &PlayerDeathSystem::OnPlayerDeath);
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}
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