Some debug features for color corrections and glow strength fix.
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@@ -7,6 +7,7 @@
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#include "ShaderProgram.h"
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//#include "Util/UnorderedMapVec2.h"
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#include "Texture.h"
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#include "imgui/imgui.h"
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class DrawColorCorrectionPass
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{
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@@ -23,7 +24,8 @@ private:
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ShaderProgram* m_ColorCorrectionProgram;
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Model* m_ScreenQuad;
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GLfloat m_Exposure;
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GLfloat m_Exposure = 1;
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GLfloat m_Gamma = 2.2;
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};
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#endif
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