Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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@@ -310,9 +310,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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Packet packet(MessageType::OnInputCommand, m_SendPacketID);
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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packet.WritePrimitive(e.DamageAmount);
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packet.WritePrimitive(e.PlayerDamagedID);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.PlayerDamagedID));
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send(packet);
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return false;
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}
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