Fixed in client for shoot event. Weapon system now damages health on any target not only players.

This commit is contained in:
Jocke
2016-01-24 11:36:01 +01:00
parent a28748b35d
commit 97d70f8e32
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -310,9 +310,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
{
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
packet.WritePrimitive(e.DamageAmount);
packet.WritePrimitive(e.PlayerDamagedID);
packet.WritePrimitive(m_ClientIDToServerID.at(e.PlayerDamagedID));
send(packet);
return false;
}