Fixed BoneAttachment component

This commit is contained in:
viktorljung
2016-02-11 13:36:27 +01:00
parent 607150189c
commit 97de31be65
4 changed files with 294 additions and 25 deletions
+2
View File
@@ -113,6 +113,8 @@ public:
std::map<std::string, Animation> Animations;
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
int GetKeyframe(const Animation& animation, double time);
private: