diff --git a/include/Engine/Core/EntityFile.h b/include/Engine/Core/EntityFile.h index 27115264..b65c9f7d 100644 --- a/include/Engine/Core/EntityFile.h +++ b/include/Engine/Core/EntityFile.h @@ -77,7 +77,7 @@ public: : m_Handler(handler) , m_Reader(reader) { - // 0 is imaginary world entity + // 0 is imaginary base parent m_EntityStack.push(0); m_StateStack.push(State::Unknown); } diff --git a/include/Engine/Core/EntityFileParser.h b/include/Engine/Core/EntityFileParser.h index d46b508b..b4eee5b2 100644 --- a/include/Engine/Core/EntityFileParser.h +++ b/include/Engine/Core/EntityFileParser.h @@ -9,12 +9,13 @@ class EntityFileParser public: EntityFileParser(const EntityFile* entityFile); - void MergeEntities(World* world); + EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid); private: const EntityFile* m_EntityFile; EntityFileHandler m_Handler; World* m_World = nullptr; + EntityID m_FirstEntity = EntityID_Invalid; // Maps EntityIDs local to the file to real IDs in the world after they've been // created in order to resolve parent-child relationships. std::map m_EntityIDMapper; diff --git a/src/Engine/Core/EntityFileParser.cpp b/src/Engine/Core/EntityFileParser.cpp index 541da01d..9f338d71 100644 --- a/src/Engine/Core/EntityFileParser.cpp +++ b/src/Engine/Core/EntityFileParser.cpp @@ -9,17 +9,21 @@ EntityFileParser::EntityFileParser(const EntityFile* entityFile) m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); } -void EntityFileParser::MergeEntities(World* world) +EntityID EntityFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */) { m_World = world; - m_EntityIDMapper[0] = 0; + m_EntityIDMapper[0] = baseParent; m_EntityFile->Parse(&m_Handler); + return m_FirstEntity; } void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name) { EntityID realParent = m_EntityIDMapper.at(parent); EntityID realEntity = m_World->CreateEntity(realParent); + if (m_FirstEntity == EntityID_Invalid) { + m_FirstEntity = realEntity; + } if (!name.empty()) { m_World->SetName(realEntity, name); }