DirectionalLight now correctly getting directions

This commit is contained in:
Tleety
2016-01-19 14:44:17 +01:00
parent 4cafb2fc4c
commit 982837052a
7 changed files with 59 additions and 9 deletions
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
: RenderJob()
{
Direction = glm::vec4(0,0,-1,0) * Transform::AbsoluteOrientation(m_World, transformComponent.EntityID);
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
Color = (glm::vec4)directionalLightComponent["Color"];
Intensity = (double)directionalLightComponent["Intensity"];