DirectionalLight now correctly getting directions
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@@ -29,6 +29,6 @@ void main()
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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Output.Normal = Normal;
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Output.Normal = vec3(M * vec4(Normal, 0.0));
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Output.DiffuseColor = DiffuseVertexColor;
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}
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