PickClass used for class-picking, SwapToClassPick to swap camera.
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@@ -45,6 +45,7 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = (float)button["InputCmdButton"]["PressValue"];
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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@@ -72,6 +73,7 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
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EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
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eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
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eInputCmd.Value = 0;
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m_EventBroker->Publish(eInputCmd);
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} else {
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Events::ButtonReleased eReleased;
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eReleased.EntityName = m_PickEntity.Name();
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