Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.

This commit is contained in:
Tleety
2016-01-21 12:02:28 +01:00
parent 86824f1b1f
commit 983f90504d
16 changed files with 398 additions and 105 deletions
+13
View File
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#version 430
layout (location = 0) in vec3 Position;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
}