diff --git a/src/Game/Systems/HealthHUDSystem.cpp b/src/Game/Systems/HealthHUDSystem.cpp index b35bce12..74258d6e 100644 --- a/src/Game/Systems/HealthHUDSystem.cpp +++ b/src/Game/Systems/HealthHUDSystem.cpp @@ -27,7 +27,7 @@ void HealthHUDSystem::Update(double dt) s = s + "/"; s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]); float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"]; - (glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a); + //(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a); entity["Text"]["Content"] = s; }