Added an event to search for servers.
Client now broadcasts a serverlistrequest. An active server will then answer the request and send info about the server. The client saves this data to a list and presents it to the user.
This commit is contained in:
@@ -1,9 +1,8 @@
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#include "Network/Client.h"
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using namespace boost::asio::ip;
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Client::Client(World* world, EventBroker* eventBroker)
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Client::Client(World* world, EventBroker* eventBroker)
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: Network(world, eventBroker)
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, m_Heartbeat(13)
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{
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// Asumes root node is EntityID_Invalid
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insertIntoServerClientMaps(EntityID_Invalid, EntityID_Invalid);
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@@ -14,6 +13,8 @@ Client::Client(World* world, EventBroker* eventBroker)
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
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LOG_INFO("Client initialized");
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m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
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}
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Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
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@@ -31,6 +32,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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@@ -66,15 +68,22 @@ void Client::Update()
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}
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}
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while (m_Heartbeat.IsSocketAvailable()) {
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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PlayerDefinition localArea;
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localArea.Endpoint = boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string("127.0.0.1"), 13);
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m_Heartbeat.Receive(packet, localArea);
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if(packet.GetMessageType() == MessageType::Heartbeat) {
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parseHeartbeat(packet, localArea);
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m_ServerlistRequest.Receive(packet);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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parseServerlist(packet);
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}
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}
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if (m_SearchingForServers) {
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if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
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m_SearchingForServers = false;
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displayServerlist();
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}
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}
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if (m_IsConnected) {
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// Don't send 1 input in 1 packet, bunch em up.
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if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
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@@ -183,20 +192,18 @@ void Client::parsePing()
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}
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void Client::parseHeartbeat(Packet& packet, PlayerDefinition pd)
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void Client::parseServerlist(Packet& packet)
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{
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// Pop size, message type, and ID
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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std::string serverName = packet.ReadString();
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int playersConnected = packet.ReadPrimitive<int>();
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std::string address = packet.ReadString();
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int port = packet.ReadPrimitive<int>();
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//TODO: save these to some kind of list which can be represented to the player
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std::string serverName = packet.ReadString();
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int playersConnected = packet.ReadPrimitive<int>();
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//TODO: This should not happen when a client is connected to a server
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LOG_INFO("Serverlist\nName\tPlayers\tIP\t\tPort\n%s\t%i\t%s\t%i\n", serverName.c_str(), playersConnected, address, port);
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m_Serverlist.push_back({ address, port, serverName, playersConnected });
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}
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void Client::parseKick()
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@@ -216,12 +223,12 @@ void Client::parseSpawnEvents()
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}
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID));
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//e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID));
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e.PlayerID = -1;
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e.PlayerID = -1;
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e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName;
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m_EventBroker->Publish(e);
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}
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m_PlayerSpawnEvents = tempSpawn;
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// m_PlayerSpawnEvents.clear();
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// m_PlayerSpawnEvents.clear();
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}
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void Client::parsePlayersSpawned(Packet& packet)
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@@ -338,7 +345,7 @@ void Client::parseSnapshot(Packet& packet)
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if (serverClientMapsHasEntity(serverEntityID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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@@ -397,6 +404,12 @@ void Client::disconnect()
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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// TEMP
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if (e.Command == "SearchForServers" && e.Value > 0) {
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Events::SearchForServers e;
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m_EventBroker->Publish(e);
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}
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if (e.PlayerID != -1) {
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return false;
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}
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@@ -459,12 +472,23 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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m_StartSearchTime = std::clock();
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m_Serverlist.clear();
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LOG_INFO("Searching for LAN servers...\n");
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Packet packet(MessageType::ServerlistRequest);
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m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
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return true;
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}
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void Client::parsePlayerDamage(Packet& packet)
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{
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Events::PlayerDamage e;
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PlayerID victimID = packet.ReadPrimitive<EntityID>();
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PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
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if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
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if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
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return;
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}
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e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
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@@ -493,7 +517,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive(orientation.x);
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packet.WritePrimitive(orientation.y);
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packet.WritePrimitive(orientation.z);
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bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon");
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packet.WritePrimitive(hasAssaultWeapon);
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if (hasAssaultWeapon) {
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@@ -501,7 +525,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]);
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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m_Unreliable.Send(packet);
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}
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@@ -554,6 +578,16 @@ void Client::becomePlayer()
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m_Reliable.Send(packet);
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}
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void Client::displayServerlist()
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{
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LOG_INFO("This is a serverlist:\n");
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for (int i = 0; i < m_Serverlist.size(); i++) {
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ServerInfo si = m_Serverlist[i];
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LOG_INFO("%s:%i\t%s\t%i\n", si.Address, si.Port, si.Name, si.PlayersConnected);
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}
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
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{
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if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
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