Added an event to search for servers.
Client now broadcasts a serverlistrequest. An active server will then answer the request and send info about the server. The client saves this data to a list and presents it to the user.
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@@ -15,9 +15,9 @@ void UDPClient::Connect(std::string playerName, std::string address, int port)
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if (m_Socket) {
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return;
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket->connect(m_ReceiverEndpoint);
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m_Socket->open(boost::asio::ip::udp::v4());
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}
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void UDPClient::Disconnect()
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@@ -55,6 +55,17 @@ void UDPClient::Send(Packet& packet)
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint, 0);
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}
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void UDPClient::Broadcast(Packet& packet, int port)
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{
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m_Socket->set_option(boost::asio::socket_base::broadcast(true));
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m_Socket->send_to(boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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udp::endpoint(boost::asio::ip::address_v4().broadcast(), port)
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, 0);
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m_Socket->set_option(boost::asio::socket_base::broadcast(false));
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}
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bool UDPClient::IsSocketAvailable()
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