Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts: # include/Engine/Network/NetworkDefinitions.h # include/Game/Game.h # src/Engine/Network/Client.cpp # src/Game/Game.cpp
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@@ -7,6 +7,7 @@
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#define BOARDSIZE 16
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#define MAXCONNECTIONS 8
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#define INPUTSIZE 128
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#define PACKETMODULUS 1000 // How many packets to send before the number resets
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#define PLAYERSPEED 0.2f;
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typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
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