Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts: # include/Engine/Network/NetworkDefinitions.h # include/Game/Game.h # src/Engine/Network/Client.cpp # src/Game/Game.cpp
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@@ -7,6 +7,8 @@ Client::Client() : m_Socket(m_IOService)
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{
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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m_NextSnapshot.InputForward = "";
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m_NextSnapshot.InputRight = "";
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}
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Client::~Client()
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@@ -117,6 +119,12 @@ void Client::ParseMessageType(char* data, size_t length)
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memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
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MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
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// Read packet ID
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m_PreviousPacketID = m_PacketID;
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memcpy(&m_PacketID, data, sizeof(int));
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MoveMessageHead(data, length, sizeof(int));
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IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(data, length);
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@@ -144,14 +152,15 @@ void Client::ParseMessageType(char* data, size_t length)
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void Client::ParseConnect(char* data, size_t len)
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{
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memcpy(&m_PlayerID, data, sizeof(int));
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std::cout << "I am player: " << m_PlayerID << std::endl;
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memcpy(&m_PacketID, data, sizeof(int));
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m_PreviousPacketID = m_PacketID;
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std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
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}
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void Client::ParsePing()
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{
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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std::cout << "response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
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std::cout << m_PacketID << ": response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
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}
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void Client::ParseServerPing()
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@@ -179,7 +188,7 @@ void Client::ParseEventMessage(char* data, size_t length)
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// Sett Player name
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m_PlayerDefinitions[Id].Name = command.erase(0, 7);
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} else {
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std::cout << "Event message: " << std::string(data) << std::endl;
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std::cout << m_PacketID << ": Event message: " << std::string(data) << std::endl;
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}
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MoveMessageHead(data, length, std::string(data).size() + 1);
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@@ -187,6 +196,7 @@ void Client::ParseEventMessage(char* data, size_t length)
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void Client::ParseSnapshot(char* data, size_t length)
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{
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std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
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std::string tempName;
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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// We're checking for empty name for now. This might not be the best way,
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@@ -358,4 +368,16 @@ void Client::CreateNewPlayer(int i)
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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}
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}
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void Client::IdentifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
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{
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LOG_INFO("Packet %i was lost...", i);
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}
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}
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}
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