Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	include/Engine/Network/NetworkDefinitions.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Game/Game.cpp
This commit is contained in:
Jocke
2015-12-10 14:39:01 +01:00
40 changed files with 1173 additions and 256 deletions
+27 -5
View File
@@ -7,6 +7,8 @@ Client::Client() : m_Socket(m_IOService)
{
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
}
Client::~Client()
@@ -117,6 +119,12 @@ void Client::ParseMessageType(char* data, size_t length)
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID
m_PreviousPacketID = m_PacketID;
memcpy(&m_PacketID, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
@@ -144,14 +152,15 @@ void Client::ParseMessageType(char* data, size_t length)
void Client::ParseConnect(char* data, size_t len)
{
memcpy(&m_PlayerID, data, sizeof(int));
std::cout << "I am player: " << m_PlayerID << std::endl;
memcpy(&m_PacketID, data, sizeof(int));
m_PreviousPacketID = m_PacketID;
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
}
void Client::ParsePing()
{
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
std::cout << "response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
std::cout << m_PacketID << ": response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
}
void Client::ParseServerPing()
@@ -179,7 +188,7 @@ void Client::ParseEventMessage(char* data, size_t length)
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
std::cout << "Event message: " << std::string(data) << std::endl;
std::cout << m_PacketID << ": Event message: " << std::string(data) << std::endl;
}
MoveMessageHead(data, length, std::string(data).size() + 1);
@@ -187,6 +196,7 @@ void Client::ParseEventMessage(char* data, size_t length)
void Client::ParseSnapshot(char* data, size_t length)
{
std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way,
@@ -358,4 +368,16 @@ void Client::CreateNewPlayer(int i)
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
}
}
void Client::IdentifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
{
LOG_INFO("Packet %i was lost...", i);
}
}
}