Player death effect fixes
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@@ -22,5 +22,8 @@ public:
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private:
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EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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void createDeathEffect(EntityWrapper player);
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};
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#endif
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@@ -3,6 +3,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerDeath.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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