Player death effect fixes

This commit is contained in:
2016-02-08 11:39:29 +01:00
parent fad25c6e16
commit 99cbdd3c1e
5 changed files with 39 additions and 32 deletions
@@ -4,17 +4,18 @@
<Components>
<c:Animation>
<Name>Hold Pos</Name>
<Time>0</Time>
<Speed>0</Speed>
</c:Animation>
<c:Lifetime>
<Lifetime>4</Lifetime>
<Lifetime>2.5</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>4</ExplosionDuration>
<ExplosionOrigin X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
<Velocity X="0.5" Y="0.5" Z="0"/>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="7.76300049" Z="0"/>
<ExplosionOrigin X="0" Y="0.67900002" Z="0"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>3</ExplosionDuration>
<EndColor A="0" B="0" G="0" R="1"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource>
@@ -22,24 +23,17 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
<Position X="0" Y="0" Z="3.46966481"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Lifetime>
<Lifetime>1</Lifetime>
</c:Lifetime>
<c:Camera>
<FOV>120</FOV>
<NearClip>0.1</NearClip>
<FarClip>10000</FarClip>
</c:Camera>
<c:Camera/>
<c:Transform>
<Position X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
<Orientation X="-0.7" Y="1.46" Z="0.8"/>
<Position X="0" Y="2.49700022" Z="4.31700039"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>