Player death effect fixes
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@@ -4,17 +4,18 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0</Time>
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<Speed>0</Speed>
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</c:Animation>
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<c:Lifetime>
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<Lifetime>4</Lifetime>
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<Lifetime>2.5</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>4</ExplosionDuration>
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<ExplosionOrigin X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
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<Velocity X="0.5" Y="0.5" Z="0"/>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0" Y="7.76300049" Z="0"/>
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<ExplosionOrigin X="0" Y="0.67900002" Z="0"/>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<ExplosionDuration>3</ExplosionDuration>
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<EndColor A="0" B="0" G="0" R="1"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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@@ -22,24 +23,17 @@
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
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<Position X="0" Y="0" Z="3.46966481"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Lifetime>
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<Lifetime>1</Lifetime>
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</c:Lifetime>
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<c:Camera>
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<FOV>120</FOV>
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<NearClip>0.1</NearClip>
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<FarClip>10000</FarClip>
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</c:Camera>
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<c:Camera/>
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<c:Transform>
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<Position X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
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<Orientation X="-0.7" Y="1.46" Z="0.8"/>
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<Position X="0" Y="2.49700022" Z="4.31700039"/>
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<Orientation X="5.95600033" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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