Player death effect fixes

This commit is contained in:
2016-02-08 11:39:29 +01:00
parent fad25c6e16
commit 99cbdd3c1e
5 changed files with 39 additions and 32 deletions
+20 -13
View File
@@ -11,18 +11,31 @@ void PlayerDeathSystem::Update(double dt)
}
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
{
if (!e.Player.Valid()) {
return false;
}
createDeathEffect(e.Player);
// Delete player
m_World->DeleteEntity(e.Player.ID);
return true;
}
void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
{
//load the explosioneffect XML
auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
EntityFileParser parser(deathEffect);
EntityID deathEffectID = parser.MergeEntities(m_World);
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
//components that we need from player
auto playerCamera = e.Player.FirstChildByName("Camera");
auto playerEntityModel = e.Player.FirstChildByName("PlayerModel")["Model"];
auto playerEntityAnimation = e.Player.FirstChildByName("PlayerModel")["Animation"];
auto playerCamera = player.FirstChildByName("Camera");
auto playerEntityModel = player.FirstChildByName("PlayerModel")["Model"];
auto playerEntityAnimation = player.FirstChildByName("PlayerModel")["Animation"];
//copy the data from player to explisioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]);
@@ -31,20 +44,14 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
deathEffectEW["Animation"]["Speed"] = 0.0;
//copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)e.Player["Transform"]["Position"];
deathEffectEW["Transform"]["Orientation"] = (glm::vec3)e.Player["Transform"]["Orientation"];
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
deathEffectEW["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
//effect,camera is relative to playersPosition
deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
//camera (with lifetime) behind the player
auto cam = deathEffectEW.FirstChildByName("Camera");
cam["Transform"]["Position"] = glm::vec3(0, 2.5f, 1.8f);
cam["Transform"]["Orientation"] = glm::vec3(5.655f, 0, 0);
Events::SetCamera eSetCamera;
eSetCamera.CameraEntity = cam;
m_EventBroker->Publish(eSetCamera);
//done -> del entity
m_World->DeleteEntity(e.Player.ID);
return true;
}