Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
This commit is contained in:
@@ -45,7 +45,7 @@ void InputProxy::Update(double dt)
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}
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}
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void InputProxy::Process()
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void InputProxy::Process(bool suppressNewEvents /*= false*/)
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{
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for (auto& pair : m_CommandHandlers) {
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const std::string& command = pair.first;
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@@ -62,8 +62,10 @@ void InputProxy::Process()
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e.PlayerID = -1;
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e.Command = command;
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e.Value = currentValue;
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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if (!suppressNewEvents || e.Value == 0) {
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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m_LastCommandValues[command] = currentValue;
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}
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}
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@@ -78,8 +80,10 @@ void InputProxy::Process()
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e.Value += value;
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}
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//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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if (!suppressNewEvents || e.Value == 0) {
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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m_CommandQueue.clear();
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}
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@@ -10,7 +10,7 @@ BlurHUD::BlurHUD(IRenderer* renderer)
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void BlurHUD::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
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}
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@@ -11,7 +11,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer, ConfigFile* config)
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void DrawBloomPass::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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}
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void DrawBloomPass::ChangeQuality(int quality)
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@@ -14,11 +14,11 @@ DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCulling
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void DrawFinalPass::InitializeTextures()
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{
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m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_NeutralNormalTexture = CommonFunctions::LoadTexture("Textures/Core/NeutralNormalMap.png", false);
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m_GreyTexture = CommonFunctions::LoadTexture("Textures/Core/Grey.png", false);
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m_ErrorTexture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
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m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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m_NeutralNormalTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/NeutralNormalMap.png");
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m_GreyTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Grey.png");
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m_ErrorTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/ErrorTexture.png");
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}
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void DrawFinalPass::InitializeFrameBuffers()
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@@ -10,31 +10,31 @@ Model::Model(std::string fileName)
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case RawModel::MaterialType::SingleTextures:
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{
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RawModel::MaterialSingleTextures* materialSingleTexture = static_cast<RawModel::MaterialSingleTextures*>(materialProperty.material);
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materialSingleTexture->ColorMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->ColorMap.TexturePath, false);
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materialSingleTexture->NormalMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->NormalMap.TexturePath, false);
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materialSingleTexture->SpecularMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->SpecularMap.TexturePath, false);
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materialSingleTexture->IncandescenceMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->IncandescenceMap.TexturePath, false);
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materialSingleTexture->ColorMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->ColorMap.TexturePath);
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materialSingleTexture->NormalMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->NormalMap.TexturePath);
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materialSingleTexture->SpecularMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->SpecularMap.TexturePath);
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materialSingleTexture->IncandescenceMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->IncandescenceMap.TexturePath);
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}
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break;
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case RawModel::MaterialType::SplatMapping:
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{
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RawModel::MaterialSplatMapping* materialSplatMapping = static_cast<RawModel::MaterialSplatMapping*>(materialProperty.material);
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materialSplatMapping->SplatMap.Texture = CommonFunctions::LoadTexture(materialSplatMapping->SplatMap.TexturePath, false);
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materialSplatMapping->SplatMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSplatMapping->SplatMap.TexturePath);
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for (auto& texture : materialSplatMapping->ColorMaps)
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{
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texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
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texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
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}
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for (auto& texture : materialSplatMapping->NormalMaps)
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{
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texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
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texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
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}
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for (auto& texture : materialSplatMapping->SpecularMaps)
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{
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texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
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texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
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}
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for (auto& texture : materialSplatMapping->IncandescenceMaps)
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{
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texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
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texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
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}
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}
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break;
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@@ -220,8 +220,8 @@ PickData Renderer::Pick(glm::vec2 screenCoord)
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void Renderer::InitializeTextures()
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{
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m_ErrorTexture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
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m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
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m_ErrorTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/ErrorTexture.png");
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m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
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}
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@@ -4,7 +4,7 @@ SSAOPass::SSAOPass(IRenderer* renderer, ConfigFile* config)
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: m_Renderer(renderer)
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, m_Config(config)
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{
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m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
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m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
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ChangeQuality(m_Config->Get<int>("SSAO.Quality", 0));
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@@ -4,18 +4,6 @@ Texture::Texture(std::string path)
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{
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PNG* img = ResourceManager::Load<PNG, true>(path); //TODO: Make this threaded. Catch exeptions in all other load places.
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//PNG image(path);
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//if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
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// //image = PNG("Textures/Core/ErrorTexture.png");
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// //return; // Temporary fix to remove crash
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// if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
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// LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed.");
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// return;
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// }
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//}
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this->Width = img->Width;
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this->Height = img->Height;
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this->Data = img->Data;
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@@ -29,9 +17,9 @@ Texture::Texture(std::string path)
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format = GL_RGBA;
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break;
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}
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// Construct the OpenGL texture
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glGenTextures(1, &m_Texture);
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glBindTexture(GL_TEXTURE_2D, m_Texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -0,0 +1,11 @@
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#include "Rendering/TextureSprite.h"
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TextureSprite::TextureSprite(std::string path)
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:Texture(path)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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GLERROR("Texture load");
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}
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@@ -1,23 +1,5 @@
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#include "Rendering/Util/CommonFunctions.h"
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Texture* CommonFunctions::LoadTexture(std::string path, bool threaded)
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{
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Texture* img;
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try {
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if(threaded) {
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img = ResourceManager::Load<Texture, true>(path);
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} else {
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img = ResourceManager::Load<Texture, false>(path);
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}
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} catch (const Resource::StillLoadingException&) {
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img = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
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} catch (const std::exception&) {
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img = nullptr;
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}
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return img;
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}
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void CommonFunctions::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)
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{
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glDeleteTextures(1, texture);
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+5
-1
@@ -39,6 +39,8 @@
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#include "GUI/ButtonSystem.h"
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#include "Game/Systems/MainMenuSystem.h"
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#include "Game/Systems/ServerListSystem.h"
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#include "Game/Systems/StartSystem.h"
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#include "Rendering/TextureSprite.h"
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Game::Game(int argc, char* argv[])
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@@ -50,6 +52,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<TextureSprite>("TextureSprite");
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ResourceManager::RegisterType<PNG>("Png");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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@@ -153,6 +156,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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@@ -215,7 +219,7 @@ void Game::Tick()
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PerformanceTimer::StartTimerAndStopPrevious("InputProxy");
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m_InputProxy->Update(dt);
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m_EventBroker->Swap();
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m_InputProxy->Process();
|
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m_InputProxy->Process(ImGui::GetIO().WantCaptureKeyboard || ImGui::GetIO().WantCaptureMouse);
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m_EventBroker->Swap();
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|
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PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
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|
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@@ -15,7 +15,9 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|
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|| component.Info.Name == "AssaultWeapon"
|
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|| component.Info.Name == "DefenderWeapon"
|
||||
|| component.Info.Name == "Animation"
|
||||
|| component.Info.Name == "AnimationOffset"
|
||||
|| component.Info.Name == "Blend"
|
||||
|| component.Info.Name == "BlendAdditive"
|
||||
|| component.Info.Name == "BlendOverride"
|
||||
|| entity.Name() == "PlayerName"
|
||||
) {
|
||||
return false;
|
||||
|
||||
@@ -8,7 +8,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
|
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DamageIndicatorSystem::OnSetCamera);
|
||||
|
||||
//load texture to cache
|
||||
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
|
||||
auto texture = CommonFunctions::TryLoadResource<Texture, false>("Textures/DamageIndicator.png");
|
||||
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
|
||||
m_NetworkEnabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false);
|
||||
}
|
||||
|
||||
@@ -2,13 +2,17 @@
|
||||
|
||||
void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
|
||||
(double)component["TimeSinceDeath"] = 0.f;
|
||||
double& delay = (double)component["Delay"];
|
||||
if (delay > 0) {
|
||||
delay = std::max(0.0, delay - dt);
|
||||
}
|
||||
(double&)component["TimeSinceDeath"] += dt;
|
||||
|
||||
//if ((bool)Component["Gravity"] == true) {
|
||||
// (bool)Component["ExponentialAccelaration"] = false;
|
||||
//}
|
||||
if (delay <= 0) {
|
||||
double& timeSinceDeath = component["TimeSinceDeath"];
|
||||
timeSinceDeath += (double)component["Speed"] * dt;
|
||||
if (timeSinceDeath < 0 || timeSinceDeath > (double)component["ExplosionDuration"]) {
|
||||
timeSinceDeath = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,6 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
}
|
||||
} else {
|
||||
//Serverlist submenu is open, close it.
|
||||
printf("\n\nMenuShit\n\n");
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
#include "../Game/Systems/StartSystem.h"
|
||||
|
||||
StartSystem::StartSystem(SystemParams params)
|
||||
: System(params)
|
||||
, ImpureSystem()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECameraActivated, &StartSystem::OnCameraActivated);
|
||||
}
|
||||
|
||||
void StartSystem::Update(double dt)
|
||||
{
|
||||
auto cameras = m_World->GetComponents("Camera");
|
||||
if(cameras == nullptr) {
|
||||
return;
|
||||
}
|
||||
for(auto& cCamera: *cameras) {
|
||||
EntityWrapper cameraEntity = EntityWrapper(m_World, cCamera.EntityID);
|
||||
if(cameraEntity == m_ActiveCamera){
|
||||
return;
|
||||
}
|
||||
if(cameraEntity.Name() == "Overview_Camera_Start_Menu") {
|
||||
Events::SetCamera event;
|
||||
event.CameraEntity = cameraEntity;
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool StartSystem::OnCameraActivated(const Events::SetCamera& e)
|
||||
{
|
||||
m_ActiveCamera = e.CameraEntity;
|
||||
return 1;
|
||||
}
|
||||
@@ -7,17 +7,21 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
}
|
||||
|
||||
// Find the entity to read from
|
||||
const std::string& parentEntityName = cAmmunitionHUD["ParentEntityName"];
|
||||
const std::string& entityName = cAmmunitionHUD["ParentEntityName"];
|
||||
const std::string& componentType = cAmmunitionHUD["ComponentType"];
|
||||
EntityWrapper readEntity = entity;
|
||||
if (!parentEntityName.empty()) {
|
||||
readEntity = entity.FirstParentByName(parentEntityName);
|
||||
if (!readEntity.Valid()) {
|
||||
return;
|
||||
if (entityName.empty()) {
|
||||
if (!readEntity.HasComponent(componentType)) {
|
||||
readEntity = readEntity.FirstParentWithComponent(componentType);
|
||||
}
|
||||
} else {
|
||||
readEntity = entity.FirstParentByName(entityName);
|
||||
}
|
||||
if (!readEntity.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the component to read from
|
||||
const std::string& componentType = cAmmunitionHUD["ComponentType"];
|
||||
if (componentType.empty() || !readEntity.HasComponent(componentType)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -40,12 +40,16 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
magAmmo = glm::min(magSize, ammo);
|
||||
isReloading = false;
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
wi.FirstPersonEntity["Model"]["Visible"] = true;
|
||||
wi.FirstPersonEntity.FirstChildByName("ViewModel")["Model"]["Visible"] = true;
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
||||
wi.ThirdPersonEntity["Model"]["Visible"] = true;
|
||||
}
|
||||
}
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
if (isReloading && reloadTimer <= reloadTime / 2) {
|
||||
|
||||
}
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
@@ -68,7 +72,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
const float& movementSpeed = cPlayer["MovementSpeed"];
|
||||
float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
|
||||
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
|
||||
EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
||||
EntityWrapper rootNode = wi.FirstPersonEntity;
|
||||
if (rootNode.Valid()) {
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
||||
if (blend.Valid()) {
|
||||
@@ -121,19 +125,40 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
reloadTimer = reloadTime;
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
|
||||
if (IsClient) {
|
||||
// Spawn explosion effect
|
||||
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
|
||||
if (reloadEffectSpawner.Valid()) {
|
||||
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "ActionBlend", "Reload");
|
||||
// Third person anim
|
||||
Events::AutoAnimationBlend b1;
|
||||
b1.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b1.NodeName = "Reload";
|
||||
b1.Restart = true;
|
||||
b1.Start = true;
|
||||
m_EventBroker->Publish(b1);
|
||||
Events::AutoAnimationBlend b2;
|
||||
b2.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b2.NodeName = "MovementBlend";
|
||||
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(b2);
|
||||
|
||||
// Spawn explosion effect
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
if (IsClient) {
|
||||
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("ReloadSpawner");
|
||||
if (reloadEffectSpawner.Valid()) {
|
||||
reloadEffectSpawner.DeleteChildren();
|
||||
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
|
||||
}
|
||||
}
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
wi.FirstPersonEntity["Model"]["Visible"] = false;
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
||||
wi.ThirdPersonEntity["Model"]["Visible"] = false;
|
||||
wi.FirstPersonEntity.FirstChildByName("ViewModel")["Model"]["Visible"] = false;
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
||||
if (IsServer) {
|
||||
EntityWrapper reloadEffectSpawner = wi.ThirdPersonEntity.FirstChildByName("ReloadSpawner");
|
||||
if (reloadEffectSpawner.Valid()) {
|
||||
reloadEffectSpawner.DeleteChildren();
|
||||
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
|
||||
}
|
||||
}
|
||||
wi.ThirdPersonEntity["Model"]["Visible"] = false;
|
||||
}
|
||||
|
||||
// Sound
|
||||
@@ -190,7 +215,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
}
|
||||
|
||||
// Get weapon model based on current person
|
||||
EntityWrapper weaponModelEntity = getRelevantWeaponModelEntity(wi);
|
||||
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
|
||||
if (!weaponModelEntity.Valid()) {
|
||||
return;
|
||||
}
|
||||
@@ -221,7 +246,19 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
}
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "ActionBlend", "Fire");
|
||||
// Third person anim
|
||||
Events::AutoAnimationBlend b1;
|
||||
b1.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b1.NodeName = "Fire";
|
||||
b1.Restart = true;
|
||||
b1.Start = true;
|
||||
m_EventBroker->Publish(b1);
|
||||
Events::AutoAnimationBlend b2;
|
||||
b2.RootNode = wi.ThirdPersonPlayerModel;
|
||||
b2.NodeName = "MovementBlend";
|
||||
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Fire");
|
||||
m_EventBroker->Publish(b2);
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
|
||||
@@ -36,7 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
isReloading = false;
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "ReloadEnd");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +99,21 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
reloadTimer = reloadTime;
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
Events::AutoAnimationBlend eBlendStart;
|
||||
eBlendStart.RootNode = wi.FirstPersonEntity;
|
||||
eBlendStart.NodeName = "ReloadStart";
|
||||
eBlendStart.Restart = true;
|
||||
eBlendStart.Start = true;
|
||||
m_EventBroker->Publish(eBlendStart);
|
||||
Events::AutoAnimationBlend eBlendLoop;
|
||||
eBlendLoop.RootNode = wi.FirstPersonEntity;
|
||||
eBlendLoop.NodeName = "ReloadLoop";
|
||||
eBlendLoop.Restart = true;
|
||||
eBlendLoop.Start = true;
|
||||
eBlendLoop.AnimationEntity = wi.FirstPersonEntity.FirstChildByName("ReloadStart");
|
||||
m_EventBroker->Publish(eBlendLoop);
|
||||
}
|
||||
}
|
||||
|
||||
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
@@ -114,17 +128,18 @@ void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
|
||||
bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e)
|
||||
{
|
||||
if (e.Command == "SpecialAbility" && IsServer) {
|
||||
if (e.Command == "SpecialAbility") {
|
||||
EntityWrapper attachment = wi.Player.FirstChildByName("ShieldAttachment");
|
||||
if (attachment.Valid()) {
|
||||
if (e.Value > 0) {
|
||||
SpawnerSystem::Spawn(attachment, attachment);
|
||||
if (IsServer) {
|
||||
SpawnerSystem::Spawn(attachment, attachment);
|
||||
}
|
||||
|
||||
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
||||
if (root.Valid()) {
|
||||
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
|
||||
if (subTree.Valid()) {
|
||||
EntityWrapper animationNode = subTree.FirstChildByName("Shield");
|
||||
if (IsClient) {
|
||||
EntityWrapper root = wi.FirstPersonEntity;
|
||||
if (root.Valid()) {
|
||||
EntityWrapper animationNode = root.FirstChildByName("Shield");
|
||||
if (animationNode.Valid()) {
|
||||
Events::AutoAnimationBlend eFireBlend;
|
||||
eFireBlend.RootNode = root;
|
||||
@@ -138,11 +153,10 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
|
||||
} else {
|
||||
attachment.DeleteChildren();
|
||||
|
||||
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
||||
if (root.Valid()) {
|
||||
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
|
||||
if (subTree.Valid()) {
|
||||
EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
|
||||
if (IsClient) {
|
||||
EntityWrapper root = wi.FirstPersonEntity;
|
||||
if (root.Valid()) {
|
||||
EntityWrapper animationNode = root.FirstChildByName("ActionBlend");
|
||||
if (animationNode.Valid()) {
|
||||
Events::AutoAnimationBlend eFireBlend;
|
||||
eFireBlend.RootNode = root;
|
||||
@@ -232,7 +246,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
}
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
|
||||
@@ -52,7 +52,7 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||
|
||||
// Get weapon model based on current person
|
||||
EntityWrapper weaponModelEntity = getRelevantWeaponModelEntity(wi);
|
||||
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
|
||||
if (!weaponModelEntity.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user