fixed reverse Animation looping
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@@ -31,20 +31,27 @@ void AnimationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& a
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double nextTime = (double)animationComponent["Time" + std::to_string(i)] + animationSpeed * dt;
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if (!(bool)animationComponent["Loop" + std::to_string(i)] && glm::abs(nextTime) > animation->Duration) {
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(double&)animationComponent["Time" + std::to_string(i)] = glm::sign(nextTime) * animation->Duration;
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if (!(bool)animationComponent["Loop" + std::to_string(i)]) {
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if (nextTime > animation->Duration) {
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nextTime = animation->Duration;
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} else if (nextTime < 0) {
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nextTime = 0;
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}
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(double&)animationComponent["Speed" + std::to_string(i)] = 0.0;
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Events::AnimationComplete e;
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e.Entity = entity;
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e.Name = (std::string)animationComponent["AnimationName" + std::to_string(i)];
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m_EventBroker->Publish(e);
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} else {
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if (glm::abs(nextTime) > animation->Duration) {
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(double&)animationComponent["Time" + std::to_string(i)] = glm::abs(nextTime) - animation->Duration;
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} else {
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(double&)animationComponent["Time" + std::to_string(i)] = nextTime;
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if (nextTime > animation->Duration) {
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nextTime -= animation->Duration;
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} else if (nextTime < 0) {
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nextTime += animation->Duration;
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}
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}
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(double&)animationComponent["Time" + std::to_string(i)] = nextTime;
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}
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}
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