Fixed the exported animation matrices

This commit is contained in:
antc13
2016-02-02 17:21:51 +01:00
parent 69bb17aa90
commit 9cb41fcebe
2 changed files with 29 additions and 10 deletions
+28 -9
View File
@@ -216,7 +216,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
int currentFrame = startFrame;
while (currentFrame <= endFrame) { // ANDREAS
while (currentFrame < endFrame) { // ANDREAS
Animation::Keyframe thisKeyFrame;
thisKeyFrame.Index = currentFrame - startFrame;
thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
@@ -280,13 +280,32 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
joinCheckMap[thisJoint.name().asChar()][3][2] = doubleMat[3][2];
joinCheckMap[thisJoint.name().asChar()][3][3] = doubleMat[3][3];
MTransformationMatrix Matrix = thisJoint.transformation();
MPlug BindPose = thisJoint.findPlug("bindPose");
MPlug thisJointBindPose = thisJoint.findPlug("bindPose");
MDataHandle DataHandle;
BindPose.getValue(DataHandle);
thisJointBindPose.getValue(DataHandle);
MFnMatrixData MartixFn(DataHandle.data());
MMatrix BindPoseMatrix = MartixFn.matrix();
Matrix = Matrix.asMatrix();
MMatrix thisJointBindPoseMatrix = MartixFn.matrix();
MFnTransform Parent(thisJoint.parent(0), &status);
if (status == MS::kSuccess && thisJoint.parent(0).apiType() == MFn::kJoint) {
MTransformationMatrix Matrix = Parent.transformation();
MPlug parentBindPose = Parent.findPlug("bindPose");
MDataHandle DataHandle;
parentBindPose.getValue(DataHandle);
MFnMatrixData MartixFn(DataHandle.data());
MMatrix parentBindPoseMatrix = MartixFn.matrix();
thisJointBindPoseMatrix = thisJointBindPoseMatrix * parentBindPoseMatrix.inverse();
}
MTransformationMatrix TransformationMatrix = thisJoint.transformation();
if (thisJointBindPoseMatrix.isEquivalent(TransformationMatrix.asMatrix())) {
jointID++;
jointIt.next();
MGlobal::displayError(MString() + thisJoint.name() + " is in bindPose");
continue;
}
MObject jointOrientObj = thisJoint.attribute("jointOrient");
MFnNumericAttribute jointOrient(jointOrientObj);
@@ -302,7 +321,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
MQuaternion jo = joEuler.asQuaternion();
double tmp[4];
Matrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
TransformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
MQuaternion rotation(tmp);
rotation = rotation * jo;
@@ -315,11 +334,11 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
joint.Rotation[1] = tmp[1];
joint.Rotation[2] = tmp[2];
joint.Rotation[3] = tmp[3];
Matrix.getTranslation(MSpace::kTransform).get(tmp);
TransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
joint.Position[0] = tmp[0];
joint.Position[1] = tmp[1];
joint.Position[2] = tmp[2];
Matrix.getScale(tmp, MSpace::kTransform);
TransformationMatrix.getScale(tmp, MSpace::kTransform);
joint.Scale[0] = tmp[0];
joint.Scale[1] = tmp[1];
joint.Scale[2] = tmp[2];