Added a stats window
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@@ -0,0 +1,29 @@
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#include <numeric>
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#include <iomanip>
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#include <imgui/imgui.h>
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#include "../Common.h"
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#include "../GLM.h"
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#include "../OpenGL.h"
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class EditorStats
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{
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public:
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EditorStats();
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void Draw(double dt);
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private:
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// FPS graph
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const unsigned int m_SampleSize = 100;
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unsigned int m_FrameCount = 0;
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std::vector<double> m_FrameTimes;
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double m_TimeAccumulator = 0.0;
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double m_AveragedSamplesPerSecond = 10.0;
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const unsigned int m_AveragedSampleSize = 100;
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unsigned int m_CurrentAveragedSampleIndex = 0;
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std::vector<double> m_AveragedSamples;
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void drawFPSGraph(double dt);
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void drawRAMUsage(double dt);
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void drawVRAMStats(double dt);
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};
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@@ -9,6 +9,7 @@
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#include "../Core/EntityFilePreprocessor.h"
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#include "../Core/EntityFileParser.h"
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#include "EditorGUI.h"
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#include "EditorStats.h"
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class EditorSystem : public ImpureSystem
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{
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@@ -28,6 +29,7 @@ private:
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
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EditorGUI* m_EditorGUI;
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EditorStats* m_EditorStats;
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void OnEntitySelected(EntityWrapper entity);
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};
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