Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
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@@ -33,6 +33,15 @@ public:
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~Texture2D();
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};
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class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
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{
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public:
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Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment)
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: ResourceType(resourceHandle, attachment) { };
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~Texture2DMultiSample();
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};
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class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
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{
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public:
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