Player is now spawned as the correct class that they picked.
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@@ -19,9 +19,9 @@ private:
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enum class PlayerClass
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{
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None = 0,
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Assault,
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Defender,
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Sniper
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Assault = 1,
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Defender = 2,
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Sniper = 2
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};
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struct SpawnRequest
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{
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