Player is now spawned as the correct class that they picked.
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@@ -18,6 +18,7 @@ public:
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// will try to pick a spawn location so that the spawned entity doesn't
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// collide with anything that has that component and is collidable.
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static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
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static EntityWrapper SpawnEntityFile(const std::string& entityFilePath, EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
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private:
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EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
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