From 9d3313e3ede581b485ed27febbd1cef0c53a9581 Mon Sep 17 00:00:00 2001 From: Tleety Date: Thu, 10 Dec 2015 10:46:27 +0100 Subject: [PATCH] Calculate frustrum removed from code untill Nvidia isn't shit. --- src/Engine/Rendering/Renderer.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index e9a35cba..c483cdc6 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -17,11 +17,7 @@ void Renderer::Initialize() InitializeTextures(); InitializeFrameBuffers(); InitializeSSBOs(); - CalculateFrustum(); - - - - + //CalculateFrustum(); m_ScreenQuad = ResourceManager::Load("Models/Core/ScreenQuad.obj"); m_UnitQuad = ResourceManager::Load("Models/Core/UnitQuad.obj");