Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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@@ -60,7 +60,9 @@ protected:
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EntityWrapper Player;
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EntityWrapper WeaponEntity;
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EntityWrapper FirstPersonEntity;
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EntityWrapper FirstPersonPlayerModel;
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EntityWrapper ThirdPersonEntity;
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EntityWrapper ThirdPersonPlayerModel;
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};
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IRenderer* m_Renderer;
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@@ -301,7 +303,9 @@ private:
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wi.Player = player;
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wi.WeaponEntity = player;
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wi.FirstPersonEntity = firstPersonWeapon;
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wi.FirstPersonPlayerModel = firstPersonWeapon;
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wi.ThirdPersonEntity = thirdPersonWeapon;
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wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
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OnEquip(cWeapon, wi);
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}
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