Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations

This commit is contained in:
2016-03-09 15:48:57 +01:00
parent 77b9112f55
commit 9d368348d5
7 changed files with 346 additions and 402 deletions
@@ -60,7 +60,9 @@ protected:
EntityWrapper Player;
EntityWrapper WeaponEntity;
EntityWrapper FirstPersonEntity;
EntityWrapper FirstPersonPlayerModel;
EntityWrapper ThirdPersonEntity;
EntityWrapper ThirdPersonPlayerModel;
};
IRenderer* m_Renderer;
@@ -301,7 +303,9 @@ private:
wi.Player = player;
wi.WeaponEntity = player;
wi.FirstPersonEntity = firstPersonWeapon;
wi.FirstPersonPlayerModel = firstPersonWeapon;
wi.ThirdPersonEntity = thirdPersonWeapon;
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
OnEquip(cWeapon, wi);
}