Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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@@ -27,9 +27,7 @@
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<Entity name="Shield">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<AnimationName>ActivateDeactivateShieldF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -50,7 +48,6 @@
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<Components>
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<c:Animation>
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<AnimationName>ShootShotgunF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -71,7 +68,6 @@
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<Components>
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<c:Animation>
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<AnimationName>ShotgunReloadTwoF</AnimationName>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -91,7 +87,6 @@
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<Components>
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<c:Animation>
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<AnimationName>ShotgunReloadOneF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -102,7 +97,6 @@
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<Components>
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<c:Animation>
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<AnimationName>ShotgunReloadThreeF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -132,7 +126,6 @@
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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@@ -144,7 +137,6 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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@@ -163,8 +155,8 @@
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120748252" Y="-0.228437155" Z="-0.181454688"/>
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<Orientation X="0.0104048811" Y="-0.00268213497" Z="0.0428443402"/>
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<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
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<Orientation X="0.0104044285" Y="-0.00268185162" Z="0.0428444184"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -197,9 +189,9 @@
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0540265739" Y="-0.095435515" Z="-0.255526066"/>
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<Orientation X="0.000684314175" Y="0.0774238482" Z="0.00118648494"/>
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<Scale X="1.00000012" Y="1.00000048" Z="1.00000048"/>
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<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
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<Orientation X="0.000683821447" Y="0.0774240941" Z="-1.56960988"/>
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<Scale X="0.500000179" Y="0.500000179" Z="0.499999911"/>
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</c:Transform>
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</Components>
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<Children>
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