Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations

This commit is contained in:
2016-03-09 15:48:57 +01:00
parent 77b9112f55
commit 9d368348d5
7 changed files with 346 additions and 402 deletions
@@ -72,7 +72,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
const float& movementSpeed = cPlayer["MovementSpeed"];
float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
EntityWrapper rootNode = wi.FirstPersonEntity;
if (rootNode.Valid()) {
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
if (blend.Valid()) {
@@ -125,7 +125,20 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
reloadTimer = reloadTime;
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
playAnimationAndReturn(wi.FirstPersonEntity, "ActionBlend", "Reload");
// Third person anim
Events::AutoAnimationBlend b1;
b1.RootNode = wi.ThirdPersonPlayerModel;
b1.NodeName = "Reload";
b1.Restart = true;
b1.Start = true;
m_EventBroker->Publish(b1);
Events::AutoAnimationBlend b2;
b2.RootNode = wi.ThirdPersonPlayerModel;
b2.NodeName = "MovementBlend";
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Reload");
m_EventBroker->Publish(b2);
// Spawn explosion effect
if (wi.FirstPersonEntity.Valid()) {
if (IsClient) {
@@ -233,7 +246,19 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
}
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
playAnimationAndReturn(wi.FirstPersonEntity, "ActionBlend", "Fire");
// Third person anim
Events::AutoAnimationBlend b1;
b1.RootNode = wi.ThirdPersonPlayerModel;
b1.NodeName = "Fire";
b1.Restart = true;
b1.Start = true;
m_EventBroker->Publish(b1);
Events::AutoAnimationBlend b2;
b2.RootNode = wi.ThirdPersonPlayerModel;
b2.NodeName = "MovementBlend";
b2.AnimationEntity = wi.ThirdPersonPlayerModel.FirstChildByName("AssaultWeaponBlend").FirstChildByName("Fire");
m_EventBroker->Publish(b2);
// Sound
Events::PlaySoundOnEntity e;