DefenderWeapon view punch and crosshair travel with return
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@@ -6,13 +6,16 @@
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<MaxAmmo>64</MaxAmmo>
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<BaseDamage>90</BaseDamage>
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<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<NumPellets>10</NumPellets>
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ViewPunch>0.03</ViewPunch>
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<ViewReturnSpeed>0.2</ViewReturnSpeed>
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<ReloadTime>0.5</ReloadTime>
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<Slot><Primary/></Slot>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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<IsReloading>false</IsReloading>
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<ReloadTimer>0</ReloadTimer>
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<CurrentTravel>0</CurrentTravel>
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</DefenderWeapon>
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@@ -37,6 +37,9 @@
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<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
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<xs:element name="RPM" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
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@@ -44,6 +47,9 @@
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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@@ -52,6 +58,7 @@
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<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
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<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
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<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
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<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -26,7 +26,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -39,7 +39,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0.0117647061" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -94,11 +94,11 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -107,11 +107,11 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -458,7 +458,7 @@
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Model>
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<c:Transform/>
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@@ -524,8 +524,7 @@
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<Entity name="PlayerModel">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.013134522267137072</Time1>
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<AnimationName1>IdleF</AnimationName1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -537,8 +536,8 @@
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<c:Shielded/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.952941179" R="1"/>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -573,8 +572,8 @@
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.156846598" Y="1.03287792" Z="-0.216207206"/>
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<Orientation X="-0.0626498386" Y="-0.0301200207" Z="0.12067578"/>
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<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
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<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
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</c:Transform>
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</Components>
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<Children/>
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