DefenderWeapon view punch and crosshair travel with return

This commit is contained in:
2016-03-03 03:39:00 +01:00
parent 0e8b97dbba
commit 9d4441852c
8 changed files with 83 additions and 19 deletions
@@ -6,13 +6,16 @@
<MaxAmmo>64</MaxAmmo>
<BaseDamage>90</BaseDamage>
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
<NumPellets>10</NumPellets>
<RPM>120</RPM>
<ViewPunch>0.01</ViewPunch>
<ViewPunch>0.03</ViewPunch>
<ViewReturnSpeed>0.2</ViewReturnSpeed>
<ReloadTime>0.5</ReloadTime>
<Slot><Primary/></Slot>
<TriggerHeld>false</TriggerHeld>
<FireCooldown>0</FireCooldown>
<IsReloading>false</IsReloading>
<ReloadTimer>0</ReloadTimer>
<CurrentTravel>0</CurrentTravel>
</DefenderWeapon>