DefenderWeapon view punch and crosshair travel with return
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@@ -6,13 +6,16 @@
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<MaxAmmo>64</MaxAmmo>
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<BaseDamage>90</BaseDamage>
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<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<NumPellets>10</NumPellets>
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ViewPunch>0.03</ViewPunch>
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<ViewReturnSpeed>0.2</ViewReturnSpeed>
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<ReloadTime>0.5</ReloadTime>
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<Slot><Primary/></Slot>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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<IsReloading>false</IsReloading>
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<ReloadTimer>0</ReloadTimer>
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<CurrentTravel>0</CurrentTravel>
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</DefenderWeapon>
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