DefenderWeapon view punch and crosshair travel with return
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@@ -26,7 +26,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -39,7 +39,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0.0117647061" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -94,11 +94,11 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -107,11 +107,11 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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