DefenderWeapon view punch and crosshair travel with return
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@@ -458,7 +458,7 @@
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Model>
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<c:Transform/>
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@@ -524,8 +524,7 @@
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<Entity name="PlayerModel">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.013134522267137072</Time1>
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<AnimationName1>IdleF</AnimationName1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -537,8 +536,8 @@
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<c:Shielded/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.952941179" R="1"/>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -573,8 +572,8 @@
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.156846598" Y="1.03287792" Z="-0.216207206"/>
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<Orientation X="-0.0626498386" Y="-0.0301200207" Z="0.12067578"/>
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<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
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<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
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</c:Transform>
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</Components>
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<Children/>
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