Third person animations and shoot effects base work
This commit is contained in:
@@ -52,6 +52,7 @@
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:SceneLight/>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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@@ -65,9 +66,6 @@
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</Entity>
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<Entity name="ObstacleCourse">
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<Components>
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<c:AABB>
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<Size X="50" Y="50" Z="50"/>
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</c:AABB>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Test/ObstacleCourse.mesh</Resource>
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@@ -10,9 +10,7 @@
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<RPM>600</RPM>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DashAbility>
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<CoolDownMaxTimer>2</CoolDownMaxTimer>
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</c:DashAbility>
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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@@ -22,12 +20,10 @@
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</c:Player>
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<c:Team>
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<Team>
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<Red/>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="1.28011036e-21" Y="0.0264999866" Z="1.82592022"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children>
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@@ -35,7 +31,7 @@
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<Components>
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<c:Camera/>
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<c:Transform>
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<Position X="0" Y="1.37700009" Z="0"/>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -105,26 +101,48 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Weapon">
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.24743387388836702</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.180000007" Y="-0.183000013" Z="0"/>
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<Orientation X="0" Y="3.08300018" Z="0"/>
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<Position X="0.120747976" Y="-0.229536116" Z="-0.151475713"/>
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<Orientation X="0.0104047507" Y="-0.00268173264" Z="0.0428441092"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Transform>
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<Position X="0.215000004" Y="-0.153000012" Z="-0.923000038"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.0480000004" Z="-0.807000041"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -147,18 +165,49 @@
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<Entity name="PlayerModel">
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.86415395295813102</Time>
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<Speed>1</Speed>
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<AnimationName1>Idle</AnimationName1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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<Children>
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<Entity name="ThirdPersonWeaponModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.156722724" Y="1.03299165" Z="-0.216208369"/>
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<Orientation X="-0.062651813" Y="-0.0297243949" Z="0.120719783"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AABBStanding">
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<Components>
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@@ -6,12 +6,12 @@
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<Lifetime>0.25</Lifetime>
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</c:Lifetime>
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<c:Model>
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<Resource>Models/Weapons/CylinderBullet.mesh</Resource>
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<Color A="0.156862751" B="39.2156868" G="7.84313726" R="0"/>
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<Resource>Models/Effects/CylinderShot.mesh</Resource>
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<Color A="0.149019614" B="39.2156868" G="39.2156868" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Scale X="0.0109999999" Y="0.0289999992" Z="100"/>
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<Scale X="0.0690000057" Y="0.0690000057" Z="100"/>
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</c:Transform>
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</Components>
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