Third person animations and shoot effects base work
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+1
-4
@@ -227,11 +227,8 @@ int Game::parseArgs(int argc, char* argv[])
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exit(1);
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}
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if (vm.count("connect")) {
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m_IsClient = true;
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}
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// HACK: Right now, client and server are mutually exclusive
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m_IsClient = true;
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if (m_IsServer) {
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m_IsClient = false;
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}
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