Linked picking to entities
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@@ -9,6 +9,7 @@
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#include "../Core/ResourceManager.h"
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#include "Util/UnorderedMapVec2.h"
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#include "Util/FrameBuffer.h"
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#include "../Core/World.h"
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class Renderer : public IRenderer
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{
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@@ -32,7 +33,7 @@ private:
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std::unordered_map<glm::vec2, const Model*> m_PickingColorsToModels;
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std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
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//----------------------Functions----------------------//
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void InitializeWindow();
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