Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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@@ -51,6 +51,17 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
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return EntityWrapper::Invalid;
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}
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EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
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{
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if (!Valid()) {
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return EntityWrapper::Invalid;
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}
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EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
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this->World->SetParent(clone.ID, parent.ID);
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return clone;
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}
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bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
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{
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EntityWrapper entity = *this;
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@@ -111,7 +122,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
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return EntityWrapper::Invalid;
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}
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auto itPair = this->World->GetChildren(parent);
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auto itPair = this->World->GetDirectChildren(parent);
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if (itPair.first == itPair.second) {
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return EntityWrapper::Invalid;
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}
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@@ -131,3 +142,27 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
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return EntityWrapper::Invalid;
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}
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EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
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{
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EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
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entity.World->SetName(clone.ID, entity.Name());
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// Clone components
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for (auto& kv : entity.World->GetComponentPools()) {
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if (kv.second->KnowsEntity(entity.ID)) {
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ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
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ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
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c1.Copy(c2);
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}
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}
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// Clone children
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auto children = entity.World->GetDirectChildren(entity.ID);
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for (auto it = children.first; it != children.second; ++it) {
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EntityWrapper child(entity.World, it->second);
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cloneRecursive(child, clone);
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}
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return clone;
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}
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