Fadesystem, entities, weapon muzzles should now look good. reload for secondary

This commit is contained in:
Tleety
2016-03-13 16:15:06 +01:00
parent 0963f61976
commit 9f752ad3e9
14 changed files with 1300 additions and 141 deletions
@@ -88,6 +88,7 @@
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
@@ -127,7 +128,7 @@
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>