Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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@@ -88,6 +88,7 @@
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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@@ -127,7 +128,7 @@
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>
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