Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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@@ -146,42 +146,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
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<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderRayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0145629933" Y="0.0680000037" Z="-0.306000024"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmoHUD">
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<Components>
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<c:BoneAttachment>
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@@ -256,6 +220,70 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="WeaponOrigin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
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<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.137428522" Y="-0.145251781" Z="-0.590083241"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0180841181" Y="0.0252480619" Z="-0.663679719"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
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<Scale X="1.5" Y="1.5" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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