Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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@@ -80,42 +80,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
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<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.105000004" Z="-0.256000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:BoneAttachment>
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@@ -206,6 +170,70 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="WeaponOrigin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<GlowIntensity>1.2999999523162842</GlowIntensity>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
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<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.155046776"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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