Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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@@ -80,42 +80,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
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<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.105000004" Z="-0.256000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:BoneAttachment>
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@@ -206,6 +170,70 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="WeaponOrigin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
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<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.196999997" Y="-0.116999999" Z="-0.668634355"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.155000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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